They bought Intergraph, which built expensive CAD workstations. SGI thrashed around for years trying to find a niche. But it was close to the end of $10,000 to $20,000 graphics workstations around 2000, the gamer graphics cards became good enough to run the high end software. Impressively, SGI got their people to work together and produce Maya. In 1995, SGI bought Alias and Wavefront, each with their own animation systems. That's how Autodesk ended up owning the 3D animation business. They bought Alias/Wavefront Maya from SGI when SGI tanked in 2004. In 2008, Avid sold that to Autodesk.Īutodesk had developed its own 3D system, 3D Studio Max, which is still around. It was a product Avid was stuck with, and it had its own team in Montreal. Softimage could do that on commodity hardware.Īvid had no idea what to do with the 3D product line. These were called "editing suites", and cost upwards of $100K. Avid used to sell furniture they built computers with lots of accessories for handling video into wooden desks. Avid wanted Softimage because they also had a good non-linear editor, Softimage|DS, which was a threat to Avid's business. That ended SGI's reign in Hollywood between 19, studios moved off SGI onto PCs with lots of memory and graphics cards that rapidly got cheaper. Softimage sold out to Microsoft, which had no idea what to do with a high-end product other than to make it run on Windows NT.
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